The Wireless in Flight Entertainment Market size is expected to grow at an annual average of 14% during 2021-2027. Inflight Entertainment (IFE) refers to entertainment available to aircraft passengers during flight. Wireless IFE systems consist of entertainment in the form of video games, video and audio. Small LED TVs also help to enhance individual entertainment connected to the backrest panel. Consumers must own a Wi-Fi enabled device to access this facility. To enrich the travel experience, the airline sector is enhancing in-flight connectivity through wireless in-flight entertainment.
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A full report of Wireless in Flight Entertainment Market is available at: https://www.orionmarketreports.com/wireless-in-flight-entertainment-market/38099/
The following segmentation are covered in this report:
By Hardware
- Antennas
- WAPs
- Modems
- Others
By Aircraft Type
- Narrow-Body
- Wide-Body
- Regional Jet
By Technology
- ATG
- Ku-Band
- L-Band
- Ka-Band
Company Profile
- BAE Systems PLC
- Bluebox Avionics Ltd
- Gogo Inc.
- Inflight Dublin, Ltd
- Lufthansa Systems GmbH
- Panasonic Corporation
- Rockwell Collins Inc.
- SITA OnAir
- Thales Group S.A.
- Zodiac Aerospace SA
The report covers the following objectives:
- Proliferation and maturation of trade in the global Wireless in Flight Entertainment Market
- The market share of the global Wireless in Flight Entertainment Market supply and demand ratio, growth revenue, supply chain analysis, and business overview.
- Current and future market trends that are influencing the growth opportunities and growth rate of the Wireless in Flight Entertainment Market
- Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the global Wireless in Flight Entertainment Market
(This release has been published on OMR Industry Journal. OMR Industry Journal is not responsible for any content included in this release.)