Virtual Reality Market is estimated at USD 6.1 billion in 2020 and is expected to reach USD 20.9 billion by 2027 It is anticipated to grow at a CAGR of 27% from 2021 to 2027.
The easy availability of inexpensive VR devices is a key factor driving the adoption of VR devices. In countries such as China and India, the launch of VR devices by local companies has helped make these devices cheaper and more widely available. The outbreak of the COVID-19 pandemic has suddenly created the requirements of many medical facilities. It treats patients with an exponential increase in infection worldwide. Most of the current world economy is focused on expanding healthcare facilities.
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The VR market is dominated by a few globally established players such as Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), and Sixense Enterprises (US).
Virtual Reality Market, By Technology
- Nonimmersive
- Semi- and Fully Immersive
Virtual Reality Market, By Offering
- Hardware
- Sensors
- Semiconductor Components
- Displays and Projectors
- Position Trackers
- Cameras
Virtual Reality Market, By Device Type:
- Head-Mounted Displays
- Gesture-Tracking Devices
- Projectors and Display Walls
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Scope of the Report
The research study analyzes the global Virtual Reality industry from 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions, considering multiple aspects some of which are listed below as:
Recent Developments
o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment
Geographic Coverage
o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume
Key Questions Answered by Virtual Reality Market Report
1. What was the Virtual Reality Market size in 2018 and 2019; what are the estimated growth trends and market forecast (2021-2027).
- What will be the CAGR of Virtual Reality Market during the forecast period (2021-2027)?
3. Which segments (product type/applications/end-user) were most attractive for investments in 2018? How these segments are expected to grow during the forecast period (2021-2027).
4. Which manufacturer/vendor/players in the Virtual Reality Market was the market leader in 2018?
5. Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.
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