The Gamification in Education Market size is expected to grow at an annual average of 30% during 2022-2028. Gamification of learning is an educational approach that helps learners use video game design and elements in a learning environment to motivate learning. The purpose is enjoyment and participation by catching the learner’s attention and inspiring them to […]
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The Gamification In Education Market is expected to grow from USD 450 million in 2018 to USD 1,800 million by 2027, at a Compound Annual Growth Rate (CAGR) of 32% during the forecast period of 2021-2027. Gamification in learning is a method used to motivate students to learn in a learning environment with the help […]