The Serious Game Market size is expected to grow at an annual average of 15% during 2021-2027. Serious games are games designed and developed for purposes that go beyond just entertainment. Through 3D immersion and avatars, it increases the motivation of participants by leveraging the motivational lever of game design, such as curiosity, competition, personal challenges, collaboration, and game media including board games with physical expressions. Complex or tedious task.
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A full report of Serious Game Market is available at: https://www.orionmarketreports.com/serious-game-market/50351/
The following segmentation are covered in this report:
By Application
- Advertising and Marketing
- Simulation Training
- Learning and Education
- Other Applications
By End User
- Healthcare
- Education
- Retail
- Media and Entertainment
- Automotive
- Government
- Other End-user Industries
Company Profile
- Designing Digitally Inc.
- Diginext (CS Group)
- CCS Digital Education Ltd
- Applied Research Associate Inc.
- Grendel Games
- Cisco Systems
The report covers the following objectives:
- Proliferation and maturation of trade in the global Serious Game Market
- The market share of the global Serious Game Market supply and demand ratio, growth revenue, supply chain analysis, and business overview.
- Current and future market trends that are influencing the growth opportunities and growth rate of the Serious Game Market
- Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the global Serious Game Market
(This release has been published on OMR Industry Journal. OMR Industry Journal is not responsible for any content included in this release.)