Metaverse market is anticipated to grow at a considerable CAGR of around 25% during the forecast period (2022-2028). Non-fungible tokens (NFTs) are virtual asset that represents digital items, such as pictures, videos, and in-game properties that are owned by blockchain users. NFTs enable the collection and trading of NFTs as digital assets with intense values. Several companies are turning to NFTs and virtual items to reach out to millennial users and expand their user base. For instance, in August 2021, Facebook launched a new virtual-reality remote work app called Horizon Workrooms. The app is in beta version and allows all users to hold meetings as a digital avatar version for their own. Moreover, various companies are exploring the viability of NFTs, such as Warner Bros. Fox, Lionsgate, Dolphin, and Viacom CBS. Additionally, increasing developments in DeFi applications are propelling the metaverse market across the globe owing to the increasing number of companies providing financial services specialized to virtual currencies. For instance, In October 2021, Visa has launched a unique NFT art from metaverse at a cost of $150,000. The artwork purchased is called CryptoPunk sporting the number 7610 is a Non-Fungible Token (NFT) asset. Moreover, with VISA CryptoPunk Anchorage is the first bank to hold new generation digital assets.
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Market Coverage
- The market number available for – 2021-2028
- Base year- 2021
- Forecast period- 2022-2028
Segment Covered-
- By Component
- By Platform
- By Technology
- By Application
- By End-User
Regions Covered-
- North America
- Europe
- Asia-Pacific
- Rest of the World
Competitive Landscape- ByteDance Ltd., Meta Platforms, Inc, NetEase, Inc, NVIDIA Corp., Roblox Corp., Shenzhen Zhongqingbao Interactive Network Co., Ltd., The Sandbox, Unity Technologies, and others.
A full Report of Metaverse Market is Available @ https://www.omrglobal.com/industry-reports/metaverse-market
Metaverse Market Report by Segment
By Component
- Hardware
- Software
By Platform
- Desktop
- Mobile
- VR Headset
By Technology
- Blockchain
- VR & AR
- Mixed Reality
By Application
- Gaming
- Online Shopping
- Content Creation
- Social Media
- Others
By End-User
- BFSI
- Retail
- Manufacturing
- Media & Entertainment
- Education
- Aerospace & Defense
- Other
Global Metaverse market Report by Region
North America
- United States
- Canada
Europe
- UK
- Germany
- Spain
- France
- Italy
- Rest of Europe
Asia-Pacific
- India
- China
- Japan
- South Korea
- Rest of APAC
Rest of the World
- Latin America
- Middle East & Africa
Company Profiles
- Apple Inc.
- Binance
- Cognosphere Pte. Ltd.
- Decentraland
- Electronic Arts Inc
- GoMeta, Inc.
- Hyperlink InfoSystem
- Lilith
- Magic Leap, Inc.
- Metaverse Group
- Metaverse Game Studios, Inc.
- Microsoft
- Moonverse
- Nextech AR Solutions Corp
- Niantic, Inc.
- Shenzhen Zhongqingbao Interactive Network Co., Ltd.
- Somnium Space
- Take-Two
- The Sandbox
- Unity Technologies
- Valve Corporation
- Warner Music Inc.
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- We cover more than 15 major industries, further segmented into more than 90 sectors.
- More than 120 countries are for analysis.
- Over 100+ paid data sources mined for investigation.
- Our expert research analysts answer all your questions before and after purchasing your report.
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