The global media and entertainment market is growing at a significant CAGR of around 8.5% during the forecast period (2020-2026). The media and entertainment industry is driven by the growing digitalization and access to online media platforms. Rising internet penetration and rising demand for online and on-demand videos owing to considerable adoption of smartphones and tablets are some crucial factors boosting the growth of the market. Most of the sports events or any other large events are live-streamed. Apart from this, many social media platforms, such as Facebook, and Instagram are providing the facilities to individuals for live video streaming. It is the new feature which is being adopted by a significant number of individuals across the globe.
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In addition, the events and trade shows contribute considerably in the growth of the media and entertainment market. The sports industry is one of the largest entertainment industries with the most popular sports and team showcasing a positive impact on the global economy. However, the outbreak of COVID-19 pandemic will certainly affect the market growth in 2020 and half phase of 2021. The offline media and entertainment platforms, such as events, trade shows, and amusement parks will see a decline in revenue in 2020. This is due to rapidly changing circumstances which have compelled the government to impose a ban on all the activities that involve social gathering. The first step taken by the government of almost all the developed and emerging economies, which includes the US, China, India, UK, and Germany, was to shut down theaters, live events, and amusement parks. However, due to this major crisis across the globe that has forced people to stay at home, the overall TV usage has raised in comparison with historical times. This has positively impacted the online video streaming vertical in the entertainment industry, which, therefore, is projecting considerable growth due to the outbreak of the pandemic.
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- Market Coverage
- Market number available for – 2023-2029
- Base year- 2022
- Forecast period- 2023-2029
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
- , and others
Market Segmentation
Global Media and Entertainment Market by Type
- Online/Digital Platform
- Television
- Radio & Music
- Digital Signage
- Film and Theatrical Productions
- Gaming
- Video Streaming
- Others (Virtual Reality and Podcasts)
- Offline Platform
- Events and Trade Shows
- Amusement Parks
- Others (Newspaper/Magazines)
Regional Analysis
- North America
- United States
- Canada
- Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
- Rest of the World
Company Profiles
- Amazon Web Services, Inc.
- AMC Entertainment Holdings, Inc.
- Apple Inc.
- AT&T Inc. (Warner Bros. Entertainment Inc.)
- Barco NV
- Bertelsmann SE & Co. KGaA
- Cinemark Holdings, Inc.
- Cineplex Inc.
- Cineworld Group PLC
- Eros International PLC
- Facebook, Inc.
- Fox Corp.
- Google LLC
- Intel Corp.
- LG Electronics Inc.
- Microsoft Corp.
- Netflix Inc.
- News Corp.
- Samsung Electronics Co., Ltd.
- Sony Corp. (Sony Pictures Entertainment)
- The New York Times Co.
- The Walt Disney
- Thomson Reuters Corp.
- Viacom CBS Inc. (Paramount Pictures Corp.)
The Report Covers
- Market value data analysis of 2019 and forecast to 2026.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global media and entertainment market. Based on the availability of data, information related to pipeline products, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market-entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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