Indoor Entertainment Center Market Competitive Landscape, Growth Factors, Revenue Analysis by 2028

Indoor entertainment center market is anticipated to grow at a considerable CAGR of 10.1% during the forecast period. The consistently increasing demand for new entertainment activities, rising investment in malls for family-oriented entertainment zones, as well as the development of amusement parts with participatory play supporting family activities, are the prominent factor that drives the market growth. The indoor entertainment center is family oriented entertainment zones based on the interiors of the complex, specially designed for amusing individuals such as arcades, video games, and games based on AR and VR technology. Besides this, the indoor entertainment centers also include a celebration of birthdays, or hosting a corporate event.

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Numerous strategies such as collaboration, partnership, and expansion adopted by key players which include, Bowlero Corp., Dave & Buster’s, and Falcon’s Beyond will further fuel the market growth. For instance, in July 2022, Falcon’s Beyond announced a partnership with BRON Studios. Under the partnership, the companies co-develop and co-produced multiple global entertainment properties into feature films such as, episodic series, video games, Web3 activations, consumer products, and location-based entertainment experiences.

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  • Market Coverage
  • Market number available for – 2022-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered- By Source, By Product Type, By Applications
  • Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
  • , and others

Market Segmentation

Global Indoor Entertainment Center Market by Facility 

  • Up to 5,000 Sq Ft
  • 5,001 to 10,000 Sq Ft
  • 10,001 to 20,000 Sq Ft
  • 20,001 to 40,000 Sq Ft
  • 1 to 10 Acres
  • 11 to 30 Acres
  • Over 30 Acres

Global Indoor Entertainment Center Market by Activity Area 

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill Competition Games
  • Others

Global Indoor Entertainment Center Market by Type 

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-Based VR Entertainment Centers (LBECs)

Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Rest of the World

Company Profiles 

  • Bandai Namco
  • Cec Entertainment
  • Cinergy Entertainment Group, Inc.
  • Citymax Hotels India Pvt. Ltd.
  • Funriders
  • Kidzania Operations, S.À.R.L.
  • Lucky Strike Entertainment, LLC
  • Main Event Entertainment, Inc.
  • Merlin Entertainments
  • Moac Mall Holdings LLC
  • Gatti’s Pizza, LLC
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Pvt. Ltd.
  • Teeg Australia Pty Ltd.
  • Ten Pin Fun Center
  • Toytown

The Report Covers

  • Market value data analysis of 2021 and forecast to 2028.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global indoor entertainment center market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

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