The global in-car gaming market is anticipated to grow at a significant CAGR of 2.2% during the forecast period. One of the major factors contributing to the growth of the in-car gaming market is the rapid technological advancements in the automobile industry. The automotive market has seen some quick technological breakthroughs from being able to roll the windows up and down to completely autonomous driving technology. These advancements have made it possible to connect a smartphone to the car’s dashboard. Car manufactures are now trying to deliver something unique to stand out in this highly competitive market which is driving the idea of a computer on wheels. For instance, major car manufactures like BMW, Mercedes and Audi are in the process of developing their in-car gaming systems which is driving the growth of the in-car gaming market.
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The next step for automotive technology is to enable virtual reality integration in a smart car. Moreover, few other major players of the industry such as Volvo, Volkswagen, and Tesla already provide in-dash navigation systems, music systems, various sensors, and electronic control units that can be customized to provide a complete virtual reality gaming experience.
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- Market Coverage
- Market number available for – 2022-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
- , and others
Market Segmentation
Global In-Car Gaming Market by Type
- Portable Gaming Systems
- Fixed Gaming Systems
Global In-Car Gaming Market by Vehicle Class
- Premium/Luxury
- Mid-Range
- Entry
Global In-Car Gaming Market by Vehicle Type
- Passenger Vehicle
- Commercial Vehicle
Regional Analysis
- North America
- United States
- Canada
- Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
- Rest of the World
Company Profiles
- Atari Inc.
- BMW AG
- Hyperkin, Inc.
- Microsoft Corp.
- NVIDIA Corp.
- Oracle Corp.
- Volkswagen AG
The Report Covers
- Market value data analysis of 2020 and forecast to 2027.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global in-car gaming market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market-entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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