The global online gaming market is anticipated to grow with a considerable CAGR of 11.9% during the forecast period (2020-2026). The increasing options to play from starting from simple games such as Solitaire to massively multiplayer online games (MMOG’s) with whole virtual universes is the major factor influencing the growth of the market.
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Online games are popular at every age group, for instance, older generations generally top the use of simple single-player games while the young generation opts for the category of war games. In addition to this, some educational online games are also available for children. Therefore, the high popularity of online games at every age group is driving the growth of the online gaming industry.
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Furthermore, online gaming also provides the flexibility to play with distant friends or anonymous players. This is also expected to fuel the market growth during the forecast period as most of the families are nuclear nowadays.
Global Online Gaming Market Report Segment
By Game Type
- Role-Playing Game
- Action & Adventure Games
- Racing Games
- Simulation Games
- Strategy Games
- Sports Games
- Other Games
By Device Type
- Console
- Computer
- Mobile Devices
- Others
By Revenue Model
- Free Gaming Services
- Paid Gaming Services
(This release has been published on OMR Industry Journal. OMR Industry Journal is not responsible for any content included in this release.)