Global Online Entertainment Market will experience noticeable growth during the Forecast period to 2026

Global Online Entertainment Market

Global online entertainment is estimated to record a substantial CAGR of 15.7% during the forecast period (2020-2026). Online entertainment refers to entertainment over the internet through smart devices such as smartphones, smart TVs, laptops, and tablets. Proliferation in the adoption of smartphones and affordability of the internet has led to an increase in online traffic, which is anticipated to fuel the demand for online entertainment content in the form of videos, audios, games, web radio, and e-books.

A rise in disposable income and an increase in expenditure on entertainment boost the growth of the global online entertainment market. Furthermore, technological advancements in smart devices such as the increase in the size of smartphones, the introduction of smart TVs attract a large base of customers, thereby propelling the growth of the online entertainment market, globally. Wide touchscreen, HD displays, and strong internet connectivity have enhanced the visual experience, which has notably contributed toward the growth of the global market.

OMR Global Recently Published Report on: https://www.omrglobal.com/industry-reports/online-entertainment-market

Global Online Entertainment Market Report Segment

By Device

  • Laptops/Desktops/Tablets
  • Smart TVs/Monitors/Projectors
  • Smartphones
  • Virtual Reality
  • Others

By Platform

  • Audio Streaming
  • Video Streaming
  • Gaming
  • Internet Radio

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