Gaming Software Market is thriving worldwide by 2029

Gaming software market is anticipated to grow at a CAGR of 13.1% during the forecast period (2023-2030). The market’s growth is attributed to increased internet gaming access. As advancements in technology and faster internet speeds have made online gaming more accessible, the gaming software market has grown, owing to a larger player base and increased demand for gaming experiences. According to the National Institute of Health (gov.), in June 2022, internet gaming has become popular globally owing to advancements in technology and improved internet speeds. It has been associated with various socioeconomic characteristics and has been linked with addiction, that can lead to social, psychological, and physical consequences. It is suggested that higher levels of internet gaming disorder are linked to impulsivity, low social acceptance, lower academic achievement, higher aggressive tendencies, troubled parental relationships, and a higher risk of depression. Furthermore, in a review conducted by Gentile et al, the prevalence of internet gaming disorder (IGD) among children and adolescents was reported to vary between 1.0% and 9.0%. A subsequent study conducted in China with 6,379 adolescents aged between 15 and 25 years reported a prevalence of 17%. Similarly, a smaller-scale Brazilian study involving 555 students aged between 14 and 25 reported a prevalence of 38.2%, with 18.2% of the students classified as gamers at risk of developing IGD.

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The global gaming software market is segmented on the type, and purchase type. Based on the type, the market is sub-segmented into PC games, browser games, console games, and smart phone/tablet games. Furthermore, on the basis of purchase type, the market is sub-segmented into box/CD game, shareware, freeware, IAPs, digital download, and others. Among which, the box/CD game subcategory is expected to capture a significant portion of the market share within the purchase type segment. This is attributed to the premium price of home box/CD games and related accessories can inhibit box/CD game growth during the anticipated period.

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  • Market Coverage
  • Market number available for – 2023-2029
  • Base year- 2022
  • Forecast period- 2023-2029
  • Segment Covered- By Source, By Product Type, By Applications
  • Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
  • , and others

Market Segmentation

Global Gaming Software Market by Type

  • PC Games
  • Browser Games
  • Console Games
  • Smart Phone/ Tablet Games

Global Gaming Software Market by Purchase Type

  • Box/ CD Game
  • Shareware
  • Freeware
  • In-App Purchases (IAPs)
  • Digital Download
  • Others (Subscription Type, and DLC (Downloadable Content))

Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Rest of the World

Company Profiles 

  • Intel Corp.
  • Lenovo
  • Logitech Europe S.A.
  • Microsoft
  • NEXON Co., Ltd.
  • Nintendo
  • NVIDIA Corp.
  • Rockstar Games, Inc.
  • Sony Corp.
  • Ubisoft, Inc.,
  • Valve Corp.
  • ZeniMax Europe Ltd.

The Report Covers

  • Market value data analysis of 2022 and forecast to 2030.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global gaming software market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies. Competitive strategies by identifying ‘who-stands-where’ in the market.

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