Gaming devices market is anticipated to grow at a significant CAGR of 7.5% during the forecast period. The growth of the market is attributed to factors such as technological advancements in gaming devices, the increasing popularity of esports, and the growing number of gamers worldwide. Further, the rising penetration of smartphones and high-speed internet connectivity has boosted the demand for mobile and cloud gaming. For instance, in recent years, the gaming industry has witnessed a surge in cloud gaming services, allowing gamers to stream and play high-quality games without the need for expensive hardware. For instance, in September 2022, M1 launched a cloud gaming service called Zolaz. The subscription is priced at $11.08/month with no contract, and customers who sign up now will receive one free month. M1 customers can sign up for Zolaz online and in the My M1 App. Zolaz is a cloud gaming subscription service that allows customers to play anywhere, anytime, and on any device. The service is designed to work on M1’s speedy 5G networks.
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The global gaming devices market is segmented based on its technology, device type, end-users, and peripherals. Based on technology, the market is segmented into console gaming, PC gaming, mobile gaming, and cloud gaming. Based on device type, the market is categorized into gaming consoles, gaming PCs, handheld gaming devices, virtual reality (VR) gaming devices, and others. Based on end-users, the market is segmented into home users/gamers, esports players, gaming arcades, and others. Further, based on peripherals, the market is categorized into gaming controllers, earphones, joysticks, steering wheels, and others. Console gaming, which includes gaming consoles such as PlayStation and Xbox, has traditionally been a dominant segment. Among, technology, the mobile gaming sub-segment has witnessed significant growth due to the widespread availability of smartphones and mobile gaming apps.
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- Market Coverage
- Market number available for – 2023-2029
- Base year- 2022
- Forecast period- 2023-2029
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
- , and others
Market Segmentation
Global Gaming Devices Market by Technology
- Console Gaming
- PC Gaming
- Mobile Gaming
- Cloud Gaming
Global Gaming Devices Market by Device Type
- Gaming Consoles
- Gaming PCs
- Handheld Gaming Devices
- Virtual Reality (VR) Gaming Devices
- Others
Global Gaming Devices Market by End-Users
- Home Users/Gamers
- eSports Players
- Gaming Arcades
- Others
Global Gaming Devices Market by Peripherals
- Gaming Controller
- Earphones
- Joystick
- Steering Wheels
- Others
Regional Analysis
- North America
- United States
- Canada
- Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
- Rest of the World
Company Profiles
- Acer Inc.
- Activision Blizzard, Inc.
- Bandai Namco Europe SAS
- CORSAIR
- Electronic Arts Inc.
- Epic Games, Inc.
- HP Inc.
- HyperX
- Logitech
- MSI
- NetEase Games
- Oculus
- Razer Inc.
- Square Enix Holdings Co., Ltd.
- SteelSeries ApS
- Take-Two Interactive Software, Inc.
- Turtle Beach
- Ubisoft Entertainment SA
- Valve Corp.
The Report Covers
- Market value data analysis of 2022 and forecast to 2030.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global gaming devices market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market-entry and market expansion strategies.
- Competitive strategies by identifying ‘who stands where’ in the market
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