Gaming console market is anticipated to grow at a CAGR of 5.45% during the forecast period (2024-2031). A gaming console is a computer device that allows users to play video games on a screen. Some consoles connect to a television, while others are handheld and have their own screens. Games can be inserted into the device as a disc or card, or downloaded directly onto the device via the internet and the device’s online store.
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The gaming audience is undergoing a significant transformation, with demographics expanding beyond the traditional core. This growth is fueled by a rise in casual gamers who are drawn to the affordability and user-friendliness of consoles compared to high-powered PCs. According to Online Nation 2022 published by OfCom 39.0% of men and 22.0% of women play games on consoles followed by smartphones 33.0% of men and 41.0% of women. Moreover, Thirty percent of adults use game consoles, which are more commonly used by younger adults. These casual players often enjoy a wider variety of game genres and prioritize accessible gameplay experiences. Furthermore, the booming esports scene, with its global reach and diverse player base, is attracting new demographics to console gaming. This exposure to competitive gaming and the rise of engaging titles with broader appeal are contributing to a more inclusive gaming landscape.
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- Market Coverage
- Market number available for – 2024-2031
- Base year- 2024
- Forecast period- 2024-2031
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
- , and others
Market Segmentation
Global Gaming Console Market by Product
- Handheld Gaming Consoles
- Stationary Gaming Console
Global Gaming Console Market by Storage
- External Storage
- Internal Storage
- Cloud Storage
Regional Analysis
- North America
- United States
- Canada
- Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
- Rest of the World
- Latin America
- The Middle East & Africa
Company Profiles
- ABXYLUTE Inc.
- Amkette
- Analogue
- Anbernic
- Anyun Intelligent Technology (Hong Kong) Co., Ltd
- Atari, Inc.
- Intellivision Entertainment, LLC.
- Logitech International SA
- Hyperkin, Inc.
- ONE-NETBOOK
- Powkiddy
- Sameo Distribution India Private Ltd.
- Valve Corp.
The Report Covers
- Market value data analysis of 2023 and forecast to 2031.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global gaming console market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market-entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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