The global gaming accessories market is projected to grow at a significant CAGR during the forecast period. Increased adoption of smartphones & tablets, rapidly evolving technologies such as virtual reality and AI are propelling the market growth across the globe. Further, the growth in e-sports also encourages the demand for the gaming accessories market, as it upsurges the demand for advanced gaming keyboards and gamepads and other gaming accessories. Additionally, the outbreak of the lethal virus has forced the peoples to stay at home, the overall gaming and online gaming usage has raised in comparison with the historical times. The gaming accessories industry also booms as consumers ramp up gaming to kill time.
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Increased smartphone and internet penetration have resulted in increased adoption of online gaming services across the globe. For instance, as per the Office of Communications (Ofcom), 78% of UK adults own a smartphone, increased from 27% in 2011, which, in turn, is contributing to increasing adoption of mobile gaming in the country, and thereby, it contributes to the market growth as the players use additional accessories to enhance the gaming experience. However, the outbreak has disrupted the supply chain which may challenge the market growth.
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- Market Coverage
- Market number available for – 2022-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
- , and others
Market Segmentation
Global Gaming Accessories Market by Device Type
- Desktop & Laptop
- Gaming Consoles
- Smartphones & Tablets
Global Gaming Accessories Market by Products Type
- Gamepads
- Gaming Keyboards
- Gaming Mice
- Web Camera
- Joysticks
- Gaming Headsets
- Virtual Reality Devices
- Others
Regional Analysis
- North America
- United States
- Canada
- Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- Rest of Asia-Pacific
- Rest of the World
Company Profiles
- Acer Inc.
- Anker Technology (UK) Ltd.
- AsusTek Computer Inc.
- Corsair Components, Inc.
- Dell Inc.
- Eastern Times Technology Co. Ltd.
- Google LLC
- HP Development Company, L.P.
- Kingston Technology Corp.
- Logitech International SA
- Mad Catz Global Ltd.
- Nintendo Co., Ltd.
- Nvidia Corp.
- Oculus VR, LLC (Facebook Technologies, LLC)
- Razer Inc.
- SADES Technological Corp.
- Sennheiser electronic GmbH & Co. KG
- Sony Corp.
- Turtle Beach Corp.
- Xiaomi Corp.
The Report Covers
- Market value data analysis of 2019 and forecast to 2026.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global gaming accessories market. Based on the availability of data, information related to products, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market-entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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