Gamification Education Market 2021 Analysis May Set New Growth Story, Forecast to 2027

The Global Gamification Education Market size is expected to grow at an annual average of 29.3% during 2021-2027. Gamification is the process of implementing game mechanics in a non-game context to drive user engagement and improve problem solving. Points, badges, leaderboards, challenges and rewards are just a few examples of game mechanics. Gamification doesn’t create real games, it uses game technology to engage students in a comprehensive learning mechanism.

A full report of Global Gamification Education Market is available at: https://www.orionmarketreports.com/gamification-education-market/45794/

The following players are covered in this report:

By Offering:

  • Software
  • Services

By Deployment:

  • Cloud
  • On-premises

By End User:

  • Academic
    • K-12
    • Higher Education
  • Corporate Training
    • Small and Medium Enterprises (SMEs)
    • Large Enterprises

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