European virtual reality market is growing at a CAGR of around 33.0% during the forecast period. According to CBI Ministry of Foreign Affairs, the global augmented reality and virtual reality market is growing steadily and is expected to reach $175 billion by 2020. Europe holds a fifth position in the global virtual reality market. The consumer and the business market of the virtual reality in Europe offer good opportunities for the expansion of business in the region. Gaming and health care are the two most promising sectors for the growth of the virtual reality market in Europe.
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The Europe virtual reality market is segmented into the UK, Germany, Italy, Spain, France, and rest of Europe. The UK holds the highest market share in the Europe virtual reality market due to increasing application of virtual reality in entertainment and gaming industry in the region. The Virtual Reality Society in the U.K. provides a range of information regarding the development of the VR solutions and comprehensive material for beginners. Moreover, it offers deep discussions on issues related to virtual reality, its implications, and applications. It displays the applications, apps, and news of virtual reality technology in various domains, including education, entertainment, games, healthcare, and military.
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- Market Coverage
- Market number available for – 2019-2025
- Base year- 2019
- Forecast period- 2020-2025
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill Inc., and others
Market Segmentation
European Virtual Reality Market by Component
- Hardware
- Software
European Virtual Reality Market by System
- Non-immersive VR
- Semi-immersive VR
- Fully-immersive VR
European Virtual Reality Market by Application
- Entertainment
- Gaming
- Tourism
- Training & Education
- Others (Live Events and Real Estate)
Regional Analysis
- UK
- Germany
- Italy
- France
- Spain
- Rest of Europe
Company Profiles
- Apple Inc.
- Google Inc.
- HTC Corp.
- Mechdyne Corp.
- Microsoft Corp.
- Nvidia Corp.
- Samsung Electronics Co. Ltd.
- Sony Corp.
- Virtalis
- Vuzix Corp.
- Zeiss international
The Report Covers
- Comprehensive research methodology of the European Virtual Reality market.
- This report also includes a detailed and extensive market overview with key analyst insights.
- An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
- Analysis of regional regulations and other government policies impacting the European Virtual Reality market.
- Insights about market determinants which are stimulating the European Virtual Reality market.
- Detailed and extensive market segments with regional distribution of forecasted revenues.
- Extensive profiles and recent developments of market players.
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