Esports Market Share 2021: Global Trends, Key Players, Industry Analysis Report to 2027

The global esports market size was valued at USD 1.1 billion in 2019 and is projected to expand at a CAGR of 24% from 2021 to 2027. Increasing infrastructure for games and league tournaments is a key factor driving market growth. The industry’s specialization has provided lucrative opportunities for game developers, gamers, influencers, and event organizers. Millennials are considering esports as a professional career due to the growing popularity of gaming tournaments, an impressive pool of international prizes, streaming revenue, and one-on-one sponsorships. In addition, universities and colleges are launching dedicated esports curriculums to train skilled professionals.

A full report of Esports Market available at https://www.orionmarketreports.com/esports-market/44989/

Some of the major companies in the esports market include Modern Times Group (Sweden), Activision Blizzard (US), FACEIT (UK), Nintendo (Japan), Gfinity (UK), Turner Broadcasting System (US), CJ Corporation (South Korea), Valve Corporation (US), Tencent (China), and Electronic Arts (EA) (US) among others.

Esports Market: Segmentation

By Revenue Streams

• Media Rights
• Tickets and Merchandise
• Sponsorships and Direct Advertisements
• Publisher Fees

(This release has been published on OMR Industry Journal. OMR Industry Journal is not responsible for any content included in this release.)