Esports Market, Industry Share, Trends, Growth, Future Prospects, Forecast 2019 to 2025

The e-sports market is expected to grow at a rate of 16.0% during the forecast period from 2019 to 2025. eSports refers to electronic sports, which can be in the form of video games. You can play on PC, console, mobile or tablet. You can play for leisure or compete against other players at the pro level. eSports are growing in popularity as we move to a digitized world and advanced gaming technology becomes cheaper every day. The sedentary lifestyle makes kids more attractive to Esports. eSports can be described as an organized video game competition that includes fighting, first person shooter, multiplayer online battle arena tournaments, or massive multiplayer online games. There are many popular esports such as Call of Duty and Mortal Kombat. The range of eSports is expected to grow as digital transformation increases. This suggests that the eSports industry will thrive over the next few years.

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The following players are covered in this report:

  • Electronic Arts
  • Riot Games
  • Tencent
  • Activision Blizzard Inc.
  • Microsoft
  • Google
  • Valve Corporation
  • Modern Times Group (MTG)

Esports Market is Segmented By Games

  • First-person Shooter (FPS) Games
  • Multiplayer Online Battle Arena (MOBA) Games
  • Fighting Games
  • Sports Games
  • Others

Esports Market is Segmented By Platform

  • PC-based Gaming
  • Gaming Consoles
  • Smartphone-based Gaming

A full report of Global Esports Market is available at:  https://www.orionmarketreports.com/esports-market/44989/   

Scope of the Report

The research study analyses the global Biosurgery industry from 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions, considering multiple aspects some of which are listed below as:

Recent Developments

o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment

Geographic Coverage

o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume

Key Questions Answered by Esports Market Report

  1. What was the Esports Market size in 2018 and 2019; what are the estimated growth trends and market forecast (2019-2025).
  2. What will be the CAGR of Esports Market during the forecast period (2019-2025)?
  3. Which segments (product type/applications/end-user) were most attractive for investments in 2018? How these segments are expected to grow during the forecast period (2019-2025).
  4. Which manufacturer/vendor/players in the Esports Market was the market leader in 2018?
  5. Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.

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