Cloud Gaming Market Size, Share, Business Opportunities, Analysis and Forecast to 2027

Cloud Gaming Market is estimated to be valued at USD 306 million in 2019 and is projected to reach USD 3,107 million by 2027, at a CAGR of 58%.

With the rapid increase in mobile gaming over the past five years, smartphones will gain significant market traction over the next few years. One of the advantages of this technology is its cost effectiveness. It is too expensive to constantly upgrade your console and PC to maintain gaming performance. Console upgrades and PC customizations require extra costs, but you’ll need a laptop, 5G device or smart TV to play cloud games. This gave a new class of gamers feasibility, which opens up the possibility of playing more casual games at a much lower price.

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 Key Market Players

The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).

Cloud Gaming Market, by Device Type:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head Mounted Displays

Cloud Gaming Market, by Solution Type:

  • Video Streaming
  • File Streaming

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Scope of the Report


The research study analyzes the global Cloud Gaming industry from 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions, considering multiple aspects some of which are listed below as:

Recent Developments

o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment

Geographic Coverage

o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume

Key Questions Answered by Cloud Gaming Market Report

1. What was the Cloud Gaming Market size in 2018 and 2019; what are the estimated growth trends and market forecast (2021-2027).

  1. What will be the CAGR of Cloud Gaming Market during the forecast period (2021-2027)?
    3. Which segments (product type/applications/end-user) were most attractive for investments in 2018? How these segments are expected to grow during the forecast period (2021-2027).
    4. Which manufacturer/vendor/players in the Cloud Gaming Market was the market leader in 2018?
    5. Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.

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