The global cloud games market size was valued at USD 4.47 billion in 2020. It is expected to expand at an average annual growth rate (CAGR) of 48% from 2021 to 2027. Increasing popularity of cloud games with the spread of improved cross-platform gameplay that enhances the gaming experience is expected to drive the market growth. The increasing penetration of Internet services and the easy access to games in the cloud are contributing to the growing demand for cloud games. In addition, network infrastructure development such as 5G provides low latency and high bandwidth, allowing gamers to seamlessly stream XR (Augmented Reality and Virtual Reality) games. The spread of smartphones worldwide is expected to drive the market growth.
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A full report of Cloud Gaming Market available at: https://www.orionmarketreports.com/cloud-gaming-market/23109/
Cloud Gaming Market Segments:
By Device Type:
• Smartphones
• Tablets
• Gaming Consoles
• Pcs & Laptops
• Smart Tvs
• Head Mounted Displays
By Solution Type:
• Video Streaming
• File Streaming
By Gamer Type:
• Casual Gamers
• Avid Gamers
• Hardcore Gamers
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