The global cloud gaming market is anticipated to grow at a considerable CAGR of 45.9% during the forecast period (2022-2028). The key companies operating in the industry are highly inclined towards the adoption of different growth strategies including capacity expansion, partnerships, mergers and acquisitions, geographical expansion, new product launches, and product innovation to remain competitive in the marketplace this is anticipated to positively impact significant market growth. Hence owing to the development and manufacturing of innovative solutions the translucent concrete market is augmenting its growth over the forecast period. For Instance, in May 2021, NVIDIA Corp announced that the GFN to deliver 22 new games and support three DLCs entering the GeForce NOW library. The company stated that GeForce NOW is increasingly providing that the games are automatically up to date, avoiding game updates and patches. Users just have to simply log in, click PLAY, and enjoy an optimal cloud gaming experience.
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Additionally, in February 2021, PM Connect and RemoteMyApp, developer of the cloud streaming platform Vortex.gg, have brokered a multi-national deal with PM Connect’s global network of MNOs to capture the opportunities in the cloud gaming market, . The partnership will see titles such as Fortnite, Rocket League, and Grand Theft Auto, hosted on Vortex.gg, meaning that for the first time gaming fans can play the latest release without purchasing costly software and consoles.
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- Market Coverage
- Market number available for – 2022-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill Inc., and others
Global Cloud Gaming Market Report Segment
By Device
- Smartphones
- Gaming Consoles
- Personal Computer
- Gaming Laptop
- Tablets
By Type
- Video Streaming
- File Streaming
Global Cloud Gaming Market Report by Region
North America
- United States
- Canada
Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
Rest of the World
- Latin America
- Middle East & Africa
The Report Covers
- Market value data analysis of 2021 and forecast to 2028.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global cloud gaming market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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