Animation and VFX Market Will Exhibit an Impressive Expansion by 2024-2030 |

The growing usage of the animation and VFX technology by the end-user verticals is a key factor promoting the growth of the animation and VFX market across the globe. Visual effects (VFX) technology is being highly preferred by the game developers, animators, and filmmakers in the cases where they technically want to exhibit something which is otherwise impossible to shot in a live or real environment. The VFX technology is being used to develop creative effects in making the logo, brand advertisement, and product promotion of companies. Moreover, with the adoption of the VFX technology in the film, cinema, and gaming this technology is being also applied in visual analytics,  information visualization, systems visualization, product visualization, scientific visualization,  and other related fields.

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Moreover, a significant rise in the demand for 3D animation software for creating 3D animation movies to further promote the growth of this market segment. For instance, Walt Disney Company, Pixar, Universal Studios Inc., and Dream Works Animation are making use of 3D animation software and technologies such as 3D modeling, 3D rendering, and special effects for the creation of epic movies, thereby driving the market growth of this segment. Based on the end-user, the market is classified into media and entertainment, gaming, and others.

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  • Market Coverage
  • Market number available for – 2024-2031
  • Base year- 2024
  • Forecast period- 2024-2031
  • Segment Covered- By Source, By Product Type, By Applications
  • Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
  • , and others

Market Segmentation

Global Animation and VFX Industry Market by Category

  • Animation
  • 2D Animation
  • 3D Animation
  • Visual Effects (VFX)

Global Animation and VFX Industry Market by End-User

  • Media and Entertainment
  • Gaming
  • Others

Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • Rest of Asia-Pacific
  • Rest of the World

Company Profiles

  • Act-3D B.V.
  • Adobe, Inc.
  • Autodesk Inc.
  • Bandai Namco Holdings, Inc.
  • Blender Foundation
  • io (Exocortex Technologies Inc.)
  • Corel Corp.
  • DWANGO Co., Ltd.
  • Epic Games, Inc. (Unreal Engine)
  • iPi Soft, LLC.
  • Planetside Software, LLC
  • Serif, Ltd.
  • Smith Micro Software, Inc.
  • Sony Pictures Animation, Inc.
  • Synfig Studio
  • The Foundry Visionmongers, Ltd.
  • Toon Boom Animation, Inc.

The Report Covers

  • Market value data analysis of 2019 and forecast to 2026.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global animation and VFX market. Based on the availability of data, information related to pipeline products, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

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