The global virtual production market is anticipated to grow at a considerable CAGR of around 13.9% during the forecast period (2022-2028). The companies are putting effort to bring new products in the market is likely to surge the demand for the virtual production market. Additionally, expansion in product lines by key players to support the market during the forecast period. For instance, in October 2020, Epic Games announced the virtual production primer, a new addition to its free library of unreal online learning resources. The Virtual Production Primer provides more than 15 hours of curated content in a self-paced learning path, featuring eight courses and 10 videos designed to teach the fundamentals of the unreal engine and real-time production, and how these skills and techniques may be applied to the emerging area of virtual production.
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For instance, in March 2019, Oculus VR launched Oculus Rift S. A new VR headset that combines the convenience of built-in Oculus Insight tracking technology with the full power of PC. Rift S works with the Rift platform, giving customer access to the top-selling and most immersive VR titles on Day 1—and even more groundbreaking games like Asgard’s Wrath, Defector, and Stormland on the horizon.
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- Market Coverage
- Market number available for – 2022-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill Inc., and others
Global Virtual Production Market Report by Segment
By Component
- Hardware
- Software
- Services
By End-User
- Movie
- TV series
- Commercial Ads
- Online Video
Global Virtual Production Market Report by Region
North America
- United States
- Canada
Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
Rest of the World
- Latin America
- Middle East & Africa
The Report Covers
- Market value data analysis of 2021 and forecast to 2028.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global virtual production market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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