Global Cloud Gaming Market Size, Share & Trends Analysis Report by Forecast Period (2022-2028)

The global cloud gaming market is anticipated to grow at a significant CAGR of 45.9% during the forecast period. The factor that drives the global cloud gaming market include the emergence of cloud gaming platforms that permit users to stream their favourite video games instead of downloading them on smartphones or any gaming consoles. The prominent players operating in global cloud gaming market are coming up with new platform launches. For instance, in November 2020, Ubitus Inc. introduced an Android gaming solution in collaboration with Intel Corporation. The system is established on an Intel Server GPU, which results in improved gaming performance. However, the expense of installing a connection to the internet with the required version may be too expensive in some countries. Latency and responsiveness can be a problem if the right network and bandwidth requirements are not satisfied.

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The COVID-19 pandemic has had a positive impact on the global cloud gaming market. During the pandemic, the demand for cloud-based games grew as various key players saw it as a chance to attract additional customers and launched cloud-based gaming platforms. For instance, in May 2021, ATechnos introduced GoGames. Run, a premium gaming as a service platform. It will deliver users various games, including virtual reality and action games.

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  • Market Coverage
  • Market number available for – 2022-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered- By Source, By Product Type, By Applications
  • Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill Inc., and others

Market Segmentation

Global Cloud Gaming Market by Device

  • Smartphones
  • Gaming Consoles
  • Personal Computer
  • Gaming Laptop
  • Tablets

Global Cloud Gaming Market by Type

  • Video Streaming
  • File Streaming

Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Rest of the World

Company Profiles 

  • Advanced Micro Devices, Inc
  • Amazon Web Services, Inc.
  • Blacknut
  • Boosteroid Games S.R.L.
  • Cubelogy technologies s.r.o.
  • Google Inc
  • IBM Corp
  • Intel Corp
  • Microsoft Corp
  • Numecent Holdings Ltd.
  • Shadow SAS
  • Sony Group Corp
  • Ubitus K.K.
  • Vortex Optics

The Report Covers

  • Market value data analysis of 2021 and forecast to 2028.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global cloud gaming market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

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