Game Engines Market Industry Overview, Business Insights, Key Factors & Market Strategies, Forecast to 2028

The global game engine market is anticipated to grow at a significant CAGR of 13.4% during the forecast period (2022-2028). A game engine is software that allows users to build and develop games for PCs, mobile phones, consoles, and other devices. Game engine software, either 2D or 3D-based, is used to plan and code games. They have a strong demand for gamification applications in a variety of industries.

The gaming industry had experienced high demand during the COVID-19 lockdowns, as well as rising demand from industries, such as BFSI, Automotive, and advertising, which is likely to boost the growth of the game engine market. Since the lockdowns were implemented, the gaming industry has seen a significant increase in playing time and sales. For instance, Paytm First Games, the gaming component of the digital payment network Paytm, which was launched in 2019, saw a 200% rise in user base during the COVID-19 lockdowns. During the forecast period, increasing consumer propensity for gaming, particularly in developing nations, will supplement the growth of the game engine market.

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The market players are additionally, contributing significantly to the growth of the market by the adoption of various strategies including mergers and acquisitions, geographical expansion, partnerships, collaborations, and new product launches, in order to stay competitive in the market. For instance-

  • In March 2020, Cubic Motion has partnered with Epic Games to develop revolutionary technologies that allow for the digitalization of human looks and motions in games.
  • In March 2019, GameMaker Studio 2 was released by YoYo Games, Ltd. GameMaker Studio 2 improved upon its predecessor by adding new features and capabilities to the 2D programming environment. Beginners with limited to no coding knowledge can translate the code, while professionals retain access to a powerful programming language and comprehensive set of tools for advanced exporting and fast deployment across all top platforms, including console, mobile, and desktop.
  • In May 2020, Heroic Labs has teamed up with the Defold Foundation to enable the game development community can maintain and expand open-source technologies.
  • In March 2020, Artomatix, a software firm based in Ireland that combines AI and neural networks to optimize 3D artistic operations, was bought by Unity Technologies.
  • In January 2019, Epic Games purchased Agog Labs, the developer of SkookumScript, a robust scripting system and command interface used to construct AI, gameplay, and high-level stage directing parts of projects on several platforms.

Market Coverage

  • The market number available for – 2021-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered-
    • By Type
    • By Application
  • Regions Covered-
    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World

·         Competitive Landscape- Chukong Technologies, Valve Corp., The Game Creators Ltd., Leadwerks Software, and Epic Games, Inc., among others.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • How has COVID-19 impacted the market?
    • Deviation from the pre-COVID-19 forecast
    • Most affected region and segment
  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Game Engines Market Report by Segment

By Type

  • 3D Game Engines
  • 2D Game Engines

By Application

  • Computer Games
  • Mobile Games
  • Other Games

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