Game Streaming Market Update Report 2024 | Industry Trends, Demand, Leading Companies and Segmentation till 2032

Game streaming market is anticipated to grow at a CAGR of 10.8% during the forecast period (2024-2031). Game streaming market is driven by technological advancements such as the deployment of 5G networks and cloud computing that offer convenience, cost efficiency, and diverse game libraries. The growing gaming population globally is further contributing to the global market demand.

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Mobile gaming is on the rise owing to the growing popularity of mobile internet, with game streaming services catering to this growing market segment. According to the GSMA Intelligence, in 2022, there were 4.4 billion mobile internet users globally, indicating a penetration rate of 55.0%. Over the past five years, the mobile internet usage gap has significantly decreased from 50.0% in 2017 to 41.0% in 2022 on average. This trend can be attributed to the growing reliance on the Internet for various daily activities, especially amidst the Covid-19 pandemic. Notably, Sub-Saharan Africa faces the widest usage gap, primarily due to challenges such as affordability and limited digital skills. In contrast, Europe and North America exhibit the smallest usage gap.

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  • Market Coverage
  • Market number available for – 2024-2031
  • Base year- 2024
  • Forecast period- 2024-2031
  • Segment Covered- By Source, By Product Type, By Applications
  • Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
  • , and others

Market Segmentation

Global Game Streaming Market by Solutions

  • Web-based
  • App-based

Global Game Streaming Market by Revenue Model

  • Subscription
  • Advertisement
  • Others (Donations, Merchandise, Brand Deals, and Sponsorships)

Global Game Streaming Market by Platform

  • Mobile Games
  • PC Games
  • Console Games

Global Game Streaming Market by Genre

  • Action/Adventure Game Streaming
  • Strategy Game Streaming
  • Sports Game Streaming
  • Racing Game Streaming
  • Simulation Game Streaming
  • Puzzle/Trivia Game Streaming
  • Others (Role-Playing Game (RPG) Streaming, and Indie Game Streaming)

Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Rest of the World
  • Latin America
  • Middle East and Africa

Company Profiles 

  • ASREC (India) Ltd.
  • Facebook Gaming (Meta Platforms Inc.)
  • Genvid Technologies, LLC
  • Hit Box Arcade
  • HUYA Inc.
  • Kuaishou Technology
  • Logitech Services S.A.
  • Meta Platforms, Inc.
  • Mirrativ Inc.
  • Mobcrush
  • NVIDIA Corp.
  • Softonic International, S.A.
  • SOOP Co., Ltd.
  • Twitch Interactive Inc.
  • Unity Technologies
  • Wuhan Douyu Network Technology Co. Ltd.
  • YouTube (Alphabet Inc.)

The Report Covers-

  • Market value data analysis of 2023 and forecast to 2031.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global game streaming market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

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