Augmented Reality Market Size, Share, Trends, Demand, Segments, Leading Companies and Forecast till 2028

The global augmented reality market is estimated to grow at a CAGR of 31.0% during the forecast period (2019-2025). This Augmented Reality Market research report focuses more on a number of distinctive as well as foremost market sectors. It further focuses market segmentation. Industry-specific interviews are carried out with market players to foresee future business growth. Various facets of the industry are also depicted here under each industry sector. Future development visions and a wide range of subjects are covered in this Augmented Reality Market study report. All this crucial data greatly assists key players to establish their presence in the competitive market. It verifies and revalidates the knowledge provided in this global Market report. It also allows several organizations to learn more about a range of opportunities already available in the market and makes aware to firms about upcoming opportunities too. It ensures several firms to attain a long-standing business success by capturing all of the latest updates about market growth. Most important participants are able to employ such report as a great resource to attain a competitive advantage over the cut-throat market.

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The gaming and entertainment industries are driving augmented reality technology. Augmented Reality technology enables video game players to experience digital gameplay in a real-world environment. For instance, Microsoft has rollout Minecraft Earth beta to Android users in August 2019. Moreover, image messaging and multimedia mobile applications are also using augmented reality technology to enable a user to experience augmented reality through mobile applications. Companies such as Snapchat, Facebook and others are using its mobile application to include a camera filter that enables users to give an animated version of themselves. These animated versions can be photographed, recorded and projected through a camera. Such factors tend to fuel the segmental growth of the augmented reality market.

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  • Market Coverage
  • Market number available for – 2024-2031
  • Base year- 2024
  • Forecast period- 2024-2031
  • Segment Covered- By Source, By Product Type, By Applications
  • Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
  • , and others

Market Segmentation

Augmented Reality Market by Device Type

  • Head-Mounted
  • Head-Up
  • Handheld

Global Augmented Reality Market by Offering

  • Hardware
  • Software

Global Augmented Reality Market by Application

  • Enterprise
  • Consumer
  • Commercials
  • Automotive
  • Healthcare
  • Others

Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • Rest of Asia-Pacific
  • Rest of the World

Company Profiles

  • Apple, Inc.
  • Atheer, Inc.
  • Blippar Ltd.
  • Catchoom Technologies, S.L.
  • Epic Games Inc
  • Google, LLC
  • HP Development Co., L.P.
  • Intellectsoft LLC
  • Lumus Ltd.
  • Magic Leap, Inc
  • Microsoft Corp.
  • Niantic Inc.
  • Optinvent S.A.
  • PTC Inc.
  • Qualcomm Technologies Inc.
  • Rokid Corp. Ltd.
  • Seiko Epson Corp.
  • Thales Group
  • Universal mCloud Corp. (NGRAIN)
  • Vuzix Corp.
  • Wayray AG
  • Wikitude GmbH
  • Zugara, Inc.

The Report Covers

  • Market value data analysis of 2018 and forecast to 2025.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global Augmented Reality market. Based on the availability of data, information related to pipeline products, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

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