Indoor Entertainment Center Market Booming Worldwide with Latest Trend and Future Scope by 2029

The global indoor entertainment center market is anticipated to grow at a considerable CAGR of 10.1% during the forecast period. The proactive factor that fueled the market growth is the widespread adoption of various marketing tactics, such as bonuses, gift cards, birthday discounts, and government initiatives. For instance, in June 2022, Sacramento Kings announced a multi-year partnership with Red Hawk Casino. With this partnership, the company provides Red Hawk’s first-class entertainment experience to their customers. The King’s guests get a chance to win exclusive casino experiences, family getaways and other rewards, and the Red Hawk Casino visitors and rewards members get an opportunity to win special access to Kings game tickets, Golden 1 Center show tickets, merchandise, memorabilia, and more. Moreover, the rising adoption and deployment of AR and VR technology by key vendors in the gaming zones is another factor that drives the market growth. According to the Department for International Trade, there will be a 78.3% growth rate for spending on AR and VR technology in the UK from 2019 to 2024.

The key companies operating in the industry such as Main Event Entertainment, Inc., Merlin Entertainments, and Five Star Parks & Attractions, are highly inclined towards the adoption of growth strategies including capacity expansion, partnerships, mergers and acquisitions, new product launches, and product innovation to remain competitive in the marketplace this is anticipated to positively impact significant market growth. For instance, in July 2022, Five Star Parks & Attractions acquired three Malibu Jack’s indoor theme park locations in Kentucky. With this acquisition, the company creates its indoor theme parks from vacant buildings instead of building from the ground up. The theme park has various fun-loving activities such as bowling alleys, go-karts, mini-golf, laser tag, rides, arcades, and a play area for children.

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Market Coverage

  • The market number available for – 2021-2029
  • Base year- 2021
  • Forecast period- 2023-2029

Segment Covered- 

  • By Activity Area
  • By Facility
  • By Type

Regions Covered-

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World
  • Competitive Landscape – Bowlero Corp., Dave & Buster’s, Disney, Citymax Hotels India Pvt Ltd., Funriders, and others.

Indoor Entertainment Center Market Report Segment

By Facility 

  • Up to 5,000 Sq Ft
  • 5,001 to 10,000 Sq Ft
  • 10,001 to 20,000 Sq Ft
  • 20,001 to 40,000 Sq Ft
  • 1 to 10 Acres
  • 11 to 30 Acres
  • Over 30 Acres

By Activity Area 

  • Fruit Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill Competition Games
  • Others

By Type 

  • Bakery & Confectionery Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-Based VR Entertainment Centers (LBECs)

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Indoor Entertainment Center Report Segment by Region

North America                                                                                                           

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Spain
  • France
  • Italy
  • Rest of Europe

Asia-Pacific

  • India
  • China
  • Japan
  • South Korea
  • Rest of APAC

Rest of the World

  • Latin America
  • Middle East and Africa

Company Profiles 

  • Bandai Namco
  • Cec Entertainment
  • Cinergy Entertainment Group, Inc.
  • Citymax Hotels India Pvt. Ltd.
  • Funriders
  • Kidzania Operations, S.À.R.L.
  • Lucky Strike Entertainment, LLC
  • Main Event Entertainment, Inc.
  • Merlin Entertainments
  • Moac Mall Holdings LLC
  • Gatti’s Pizza, LLC
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Pvt. Ltd.
  • Teeg Australia Pty Ltd.
  • Ten Pin Fun Center
  • Toytown

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